No Fun Zone

Last update: September 14th, 2023

Skills


Languages Danish (native), English (fluent), German (knowledgeable)
Programming languages C and C++ (+7 years of combined experience), C#, Scala, Java, Lua …
C and C++ libraries Direct3D 12, OpenGL, Direct3D 11, GDI/GDI+, pthreads, Qt, OpenCV, SDL, Boost, WinSock2, zlib, imgui, stb image…
C# libraries WPF, WinForms, .NET
Development tools Windows, Linux, Visual Studio, Make, CMake, RenderDoc, Premake, VMware, SourceTree, GitEye, …
Collaboration tools SVN, Git, JIRA, Confluence, Redmine, Trello, Jenkins, …
Domain knowledge Embedded, computer graphics, performance optimization, memory allocation, API design

Career


Duration Position, Firm
10/2023 - present Systems Programmer, SESS Centre
02/2022 - 07/2023 Computer Graphics Engineer, Luxion
09/2021 - 01/2022 Teaching Assistant, Aarhus University
02/2021 - 07/2021 Intern, Systematic A/S
03/2018 - 08/2020 Student Assistant, Aarhus University Information Security
02/2019 - 2020 Level Designer (Diabotical), The GD Studio

Main Projects


Duration Project Description
01/2023 - present Image processing engine A rendering engine with CPU/GPU implementations of different image processing techniques (including NVIDIA FLIP), written in C++ using SIMD and Direct3D 12 for Windows
06/2021 - 09/2022 Toy rendering engine A rendering engine written in C++ using Direct3D 11 for Windows

Academic Path


Duration Education, School
2022 Physically Based Rendering and Material Appearance Modelling, Single-course in Ph.D-studies, Technical University of Denmark
2018 - 2022 Software Technology, Bachelor of Engineering, Aarhus University
2017 - 2018 Attended Computer Science Courses, Aarhus University
2014 - 2017 Higher Technical Examination, Math, Physics and Robot Technology, Teknisk Gymnasium Viby